The 1994 engineering task involved designing a machine to catch Bumble Balls, those
jiggly, cute, and annoying little things that kids just can't seem to get enough of. Once
caught, the balls had to be deposited at the team's home base before the buzzer sounded
to score. Teams could also plot to keep their opponents from scoring. The team with the
most points at the end of each two-minute round won, until knocked out of the
double-elimination tournament.
The Playing Field
The game was played in a 12-by-24-foot arena. Two humps at each end of the field kept the
Bumble Balls in the center, and two raised platforms lined the center of each side wall.
Scoring
Four teams competed in each round, with each team assigned a home base and platform
identified by a color. At the end of each round, the number of Bumble Balls in the colored
scoring areas were counted and the points were totaled. Teams earned one point per ball
by dropping them off at home base or three points per ball by placing them on the platform
before the buzzer sounded. Each round used 24 Bumble Balls, including one tie-breaking
"Bumble Buddy" that counted double. Bumbles that quit moving, "Humble Bumbles," or Bumbles
that left the carpeted playing area, "Bumble Fumbles," didn't count.
The Rules
Machines could push, capture, and steal balls from other machines or scoring areas, block
opponents from scoring, upset other machines, or do anything else that didn't damage the
playing field or another machine.